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- T H E J A D E S T O N E
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- (Marlin Games)
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- Getting started: Ask Sajo about the Jade Stone, ask Sajo about the
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- manuscript, ask Sajo about Mallumo, ask Sajo about Putrons then go North
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- when Sajo leaves and ask him for the manuscript, examine manuscript and ask
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- Sajo about the Guardian, go Southeast when Sajo leaves and ask him about
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- Carmon (the answers are basically clues as to what you need to do, etc.).
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- Go down into the Dungeon, Question Putron, Charm or Kiss Guard, Interrogate
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- Putron, then return to the Hall and search the various rooms (look at the
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- object list at the end of this solution to help you find everything).
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- The Kitchen has cakes and a knife - search table for the latter and examine
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- oven to discover the cakes. To get the cakes: use towel to get cakes or
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- remove/get cakes with towel. The Dining Hall: examine the table to find the
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- book, then swap the book for the towel (you can swap them again if you've
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- done this before getting the cakes), examine the book and make a note of
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- what it says, then drop it - collect it later if you want, but it just
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- provides a clue for later, and at this stage you'll probably need to only
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- carry useful items. The Town Square is just a 'pass-through' location,
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- although the Pedlar may be here, in which case examine pedlar to discover
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- what he is selling then examine the various items, buying the thread when
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- you can. To buy the map, you'll need a gold nugget. Buy the other items
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- available at the two shops (North and Northeast of the Square), i.e., the
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- meat, the hooks and the rope - they're all needed.
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- To get money:- 2 ways (and you'll need to do both). Sell cakes to baker,
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- sell jewellery to pedlar. To enter the Temple: examine the priests then
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- remove shoes. To pass the robbers on the narrow road, pray in the Temple of
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- the Sun and take the talisman, then keep it until the robbers run off. (If
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- you've been robbed, don't worry - just examine shelter in the dell in the
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- wood to find your belongings again). To carry more objects you'll need a
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- bag. Examine woman and talk to woman in the cottage (North of the village)
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- then mend shawl (but make sure that you first have the needle and thread).
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- To help the Lumberjack, examine him then tear petticoat, bandage
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- hand/wound, get logs. To catch the dog, type CATCH DOG WITH ROPE (make sure
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- you're holding the latter first, though) then just go to the house
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- Southeast of the Town Square and you'll be rewarded with a tinderbox.
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- To get the brooch:- first examine the pools (South of the cove), then make
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- a crabbing line with string and hooks (if you ask the fisherman about
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- crabs, he'll give you a hint), put bait on hooks then either fish or lower
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- line and you'll catch the crab, then get brooch. To get the nugget to buy
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- the map, give the brooch to the hermit, ask hermit about ring (provided you
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- have it, of course - give a coin to the tramp then get the ring). To get
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- salt, examine slab at cove then scrape salt with knife.
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- Carmon:- Go East into his room, wait, say No to both of his questions, then
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- get cask, examine cask, examine powder, go West and ask Carmon about
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- Russinor/Glade if you want, but he's not allowed to be helpful. To find
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- Glade/Russinor free the little girl East of the clearing in the woods by
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- cutting the brambles, then West and play with the children, then scatter
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- the powder on the pool.
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- To move the rubble in the ruined cottage go to the Farmhouse then quietly
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- to the baby or rock baby gently then ask the Farmer to go to the ruined
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- cottage or tell him to go North, etc., at the necessary locations, then go
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- to the Cottage and ask him to move the rubble. To get the dove, pick corn
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- when in the cornfield, throw corn when under gnarled tree, then play flute
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- and he'll follow you to the Marsh - if he does fly off, just repeat the
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- process. To enter the Marsh, drop the logs (given by the Lumberjack) then
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- push logs or make path with logs then carefully cross logs. In the Marsh go
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- South to the Lake, play the flute and get into the boat, provided you have
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- the dove with you, Marissa will give you a chalice, climb into the boat to
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- return to the other side of the lake. To pass the Mist to the East of the
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- Plains, you must be carrying the glow-worm - found Northwest of the first
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- location in the Marsh. At the Henge, examine the chalice to discover some
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- runes, read the runes (they are just words written sideways so turn your
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- head to read them - the tramp will give you a clue if you rub the ring then
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- ask the Tramp about the runes - provided you have the chalice), put chalice
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- on slab, say the words on the chalice (POTENCO EL JADON) and the Guardian
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- will swap the chalice for the Jade Stone.
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- Now, to find Mallumo.........in the Tavern buy a drink for the traveller,
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- ask him about the Stone if you want, then give him the map for a clue as to
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- how to get through the Mountains. At the Canyon go Up (listed in the
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- exits). To find the Passage, examine/cut/burn brambles on the ledge -
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- unfortunately a snake appears. To dispose of the snake you'll need the
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- stick and tinderbox - light stick, you'll go Down and the snake will
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- disappear into the passage, only to be eaten by the Bear! The Army and your
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- Father will charge into battle, and a time factor now comes into play
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- (should be ample time to finish, though, if you leave the snake until you
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- have everything you need, including the sickle from the Barn, the armour,
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- the sword - bent or otherwise - you'll get a replacement if it is, provided
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- you keep it, the incense, tinderbox, Stone and the salt.
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- To enter the Castle, you must first dispose of the Putrons at the camp -
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- talking to them should provide a clue, also remember where you found the
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- incense and what was painted there, so in the Cave light the incense then
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- go to the Camp, examine the Putrons to find a horn (and possibly a sword if
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- your other one was bent), then go to the Castle walls and to open the gate,
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- blow horn.
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- In the Castle, you'll need to kill the sleeping Putron in the Dungeon in
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- order to get his keys. To get the keys, you'll first need to dispose of the
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- vulture at the top of the Tower, do this by throwing meat, then examine
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- turrets to find some wire, return to the Dungeons and get keys with wire
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- (can't), so bend wire and try again. In the Guard Room the graphic is meant
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- to help: examine the bed to find a blanket. In the Untidy Room, examine the
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- chairs, junk etc., until a piece of paper falls onto the floor then read
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- it. In the Hall look behind or pull tapestries to discover a panel, examine
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- the panel to discover a slot, open panel with key or insert key into slot.
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- In the Temple, examine the altar to discover the evil force. Pour salt on
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- the floor, say VENKI MALBONE (the piece of paper and the book were your
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- clues for this), examine the altar and pull switch then go South.
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- To win: There are various endings but the one that earns you full points is
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- the following:- Throw sickle at rope (to free Guy), you'll be surrounded by
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- flames so smother/extinguish flames with the blanket, then throw the Jade
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- Stone at the orb (however, if your Father has been killed in the battle
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- before you finish, your score will be less). Other ways to finish are to
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- throw the Stone at the orb WITHOUT freeing Guy first; running out of time;
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- kissing or marrying Carmon; getting killed by Mallumo; dying from the heat
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- of the flames.
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- OBJECT LIST
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- BAG:- Given by the old woman in the cottage North of the village
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- GOWN:- Worn
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- SHOES:- Worn
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- SWORD:- In the shelter at the Dell
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- JEWELLERY:- Same as above
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- RING:- Dropped by the Tramp in exchange for a coin
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- INCENSE:- Found in the Temple of the Moon, in the village
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- CASK:- Given by Carmon
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- FLUTE:- Given by Russinor
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- SICKLE:- Found in the straw in the barn
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- STICK:- Found on the Plains
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- TALISMAN:- Obtained in the Temple of the Sun
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- MEAT:- Bought from the butcher
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- COINS/BRONA:- Obtained by selling two items
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- LOGS:- Help the Lumberjack in the wood
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- TRINKETS:- Buy from the Pedlar
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- MANUSCRIPT:- Obtained from Sajo when in his room
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- BOOK:- Under the table leg in the dining-room
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- NEEDLE:- Sit on a chair in your room
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- THREAD:- Buy from the Pedlar
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- BAIT:- Search gear in Fisherman's House
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- TINDERBOX:- Your reward for returning a certain pet
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- PETTICOAT:- In your room
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- COTTON STRIPS:- The remains of your petticoat
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- CAKES:- Examine the oven in the kitchen
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- KNIFE:- On the kitchen table
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- MAP:- Buy from the Pedlar, use more than coins!
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- BROOCH:- At the bottom of the rock-pool
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- TOWEL:- examine the bed in your Father's Room
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- STRING:- Examine desk in Father's Room
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- GOLD NUGGET:- Given in exchange for returning lost property
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- HOOKS:- Buy rom store
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- ROPE:- Buy from store
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- SALT:- Scrape off slab in cove
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- CRABBING LINE:- Make from string and hooks
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- WIRE:- Examine turrets of Tower
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- CHALICE:- Given by Marissa
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- KEYRING:- Initially on the Putron by the Cell
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- HORN:- Examine dead Putrons in camp
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- ARMOUR:- In the Cellar of the Ruined Cottage
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- BLANKET:- examine bed in the Guard Room
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- PAPER:- Examine junk, chairs, tables, etc., in the Untidy Room
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- GLOW WORM:- search reeds NE of Marsh
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